laser tag
Concept:
A fairly simple but expandable laser tag system, designed from scratch and controlled by Atmel AVR microcontrollers (1200/2313). Primary goals include reliability and low production cost, all while maintaining the ability to aid in simulation of tactical combat. Essentially, an extremely awesome laser tag system. Features I ultimately hope to include:
*
rechargeable ammo clips, possibly medkits
*
networked bases and capture points
*
limited team respawn tickets (scoreboard)
*
simu-explosives: grenades, claymore mines, etc
*
stationary weapons, such as machine guns
*
other accessories: hacking terminals, etc
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Code and Media:
01.04.05: vest.c and gun.c - code for gun and vest, written for ICCAVR
01.16.05: Various sketches: respawn (1), respawn (2), grenades, base
02.09.05: Painstakingly crafted asm code for the capture point; photos of prototypes coming really soon!
03.07.05: Finally! Embarrassing prototype pictures!
From
left to right: capture point, team base, helmet, admin activator
(modded remote control), vest,
"phaser"
(school safe!), me being ridiculous while capturing a base, me
being ridiculous while aiming at the camera.
The
Zachtronics Industries Advanced Technology Summit 2005 might
happen soon.
Regardless,
I'll eventually get around to scanning in the informational
packets I produced a few weeks ago.
03.09.05:
Aforementioned packet pages: system
and microcontroller
diagrams